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Hypercasual game

Sliding Tim: Way to home

Adventure game based on completing a difficult path. You play as the hero Tim. He was far from home and he needed help to run back. But the path ahead is not easy, along the way you have to overcome many different obstacles, you...

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HypercasualSliding Tim: Way to home

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Open source

Official listing

Game description

Adventure game based on completing a difficult path. You play as the hero Tim. He was far from home and he needed help to run back. But the path ahead is not easy, along the way you have to overcome many different obstacles, you will need to go through mud, desert and even red-hot lava. It is important to keep the pace, to slip somewhere, and to slow down in time. At first glance, a simple task can turn into a failure, because with each new step, unpredictable routes await you.

From the game listing

Instructions and controls

Press the spacebar to make the player start running and release when needed to stop the player from running You can also use the LMB instead of the space bar

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How to play Sliding Tim: Way to home

See the official game walkthrough for the objective, controls and useful gameplay ideas.

Video guide

About Sliding Tim: Way to home

Adventure game based on completing a difficult path. You play as the hero Tim. He was far from home and he needed help to run back. But the path ahead is not easy, along the way you have to overcome many different obstacles, you...

Sliding Tim: Way to home is listed in the Hypercasual games collection. The listing also includes the 1 Player, 2D, Hypercasual, Obstacle, and running tags, which help connect it with nearby game pages.

How to play Sliding Tim: Way to home

Press the spacebar to make the player start running and release when needed to stop the player from running You can also use the LMB instead of the space bar

Controls and device support

The listing currently identifies Browser support, see in-game controls controls and a 960 x 600 game frame. These details come from the supplied game information and may change when the source listing is updated.

  • Controls: See in-game controls
  • Device support: Browser
  • Game frame: 960 x 600

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